RUNWAYS Creative Dialogues

There’s alway so much noise around the use of generative AI by artist that it is really heard to get the reliable and noteworthy opinion to resonate and be actually heard. There are of course several reasons to it, some of which include ethical concerns, questions about authorship, originality, and the role of technology in creative endeavors. People ask who should be credited as the creator of a piece of art produced with the assistance of AI? How should ownership and copyright be determined in such cases? Some also fear that the widespread adoption of AI in art production could devalue human-made artworks or lead to the concentration of power and influence in the hands of those who control the new tech. On top of it, there are countless discussions about perpetuation of stereotypes by generative AI or even the lack the emotional depth, intentionality and the “true” art experience that are often associated with human creativity. We could go on like that for ages and still be at the very beginning, the more people we ask the more complicated and personal opinions we can hear. Are AI artist to be called artist? How about pre-AI artist that turned AI artist, are they not artist anymore? X (ex-Twitter) is full of hot debates on who is it to be called an artist. Artists vs artist, non-artist, ex-artists, AI-artists, man vs machine etc. And yet, does the taxonomy really matter? Why don’t we listen to those who create, call them what you want. That’s precisely what Runway Studios is doing, having discussions over a cup of coffee with creators. Here come the two fresh episodes of Creative Dialogues. Tune in and enjoy.

EPISODE 2

Anna Ridler and Lex Fefegha. Both creatives, both working with new technologies. Here is their 3 hours long meeting compressed to 6 minute clip (sic!) on human creativity and AI, and their individual practices in exploring the artistic applications of machine learning.

Anna Ridler is “an artist and researcher who works with systems of knowledge and how technologies are created in order to better understand the world. She is particularly interested in ideas around the natural world. Her process often involves working with collections of information or data, particularly datasets, to create new and unusual narratives.”

Lex Fefegha is “an artist working with emerging technologies to make playful ‘things’ such as games, websites, digital sculptures, digital artworks, films, toys and installations that are delightful, considered, and invite the audience to interact with in a meaningful way.” BTW. check out his series of AI generated artworks celebrating 50 years of Hip Hop for the Weather Gallery at Cannes Lions 2023.

EPISODE 3

Golan Levin & Claire Hentschker on exploring the richly multidimensional space of AI and the need to push beyond using paint right out of the tube. In Claire’s own words:

“My mentor and pal @golan and I chat about blob futures, permission to be weird, and what futures AI image tools prescribe in this wonderful clip from”

Claire Hentschker is a Pittsburgh-based artist and student working with site specific mixed reality, designer whose work focuses on communication between robots and people. Her VR work has been exhibited in an inflatable kiddie pool, atop an oversized easy chair, in a bedazzled headset, and in augmented projections on temporary tattoos. Her work has has also been presented at the Carnegie Museum of Art, VIA festival, The Free State Festival in Kansas, and the Glasgow School of Art’s Creativity and Cognition Conference.

Golan Levin is an American new media artist, composer, performer and engineer interested in developing artifacts and events which explore supple new modes of reactive expression. His work combines equal measures of the whimsical, the provocative, and the sublime in an eclectic variety of online, installation and performance media.